Object Oriented

Possessions Of A Randomly Acquired Mind

Exhibition | Fine Art

Possessions of a Randomly Acquired Mind is an animated video piece that matches closeups of biological and mechanical processes to outline drawings of men in motion. The video, which also yielded a series of prints, illustrates what the artist calls the multiple axes of sensation, emotion and cognition. Movement is easier to depict than thought, of course, but Smallwood’s handsome renderings neatly juxtapose micro and macro.

Exhibitions

  • Object Oriented (Solo), Black Rock Ctr, Germantown MDNov, 2016

Technical Expertise

  • Adobe Creative Cloud

    • After Effects
    • Illustrator
    • Media Encoder

Skills and Abilities

  • 2D/3D Animation

    • 2D Animation
  • A/V

    • Camera Operation
    • Video Pre and Post Production
  • FX & Compositing

    • Color Correction
    • Motion Graphics
  • Graphic Design

    • Digital Print Production

(re)Spire

Exhibition | Fine Art | Videography

(re)Spire Installation

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Technical Expertise

  • Adobe Creative Cloud

    • After Effects
    • Media Encoder

Skills and Abilities

  • A/V

    • Camera Operation
    • DSLR Photography
    • Video Pre and Post Production
  • FX & Compositing

    • Color Correction

Adrift Beyond the Wall

Exhibition | Fine Art | Videography

Adrift Beyond The Wall - Installation

Technical Expertise

  • Adobe Creative Cloud

    • After Effects
    • Media Encoder

Skills and Abilities

  • A/V

    • Camera Operation
    • Video Pre and Post Production

Cut, Stretched, and Faded

Exhibition | Fine Art | Videography

Technical Expertise

  • Adobe Creative Cloud

    • After Effects
    • Media Encoder

Skills and Abilities

  • A/V

    • Camera Operation
    • Video Pre and Post Production
  • FX & Compositing

    • Color Correction
    • Motion Tracking

Derivation

Exhibition | Fine Art | Sound Design | Videography

© Eric Smallwood 2012

Technical Expertise

  • Adobe Creative Cloud

    • After Effects
    • Media Encoder

Skills and Abilities

  • A/V

    • Audio Pre and Post Production
    • Camera Operation
    • DSLR Photography
    • Video Pre and Post Production

Easy As Pi

Career Event

Professional Work

The Society of American Military Engineers (SAME) invited me to attend the “Easy As Pi” career day event at the Engineering Society of Baltimore in both 2012 and 2013. The day long event was designed to expose middle school students to careers in STEM fields through workshops with professionals in a multitude of technology based disciplines.

To expose students to some of the fundamentals of digital media and animation, I developed a small workshop about light painting, where students could experiment with lens captured media as well as basic photo manipulation in post.

Technical Expertise

  • Adobe Creative Cloud

    • Photoshop

Skills and Abilities

  • A/V

    • DSLR Photography
  • Management, Education and Research

    • Curriculum Development

Titan

Fine Art

Desire breeds vision.
Sight with grasping hands,
And feed within arms reach.

Titan is the story of this cycle, illustrating the interplay between several of its permutations; a cloud of krill, a whale, fisherman, and their environment.

Currently in development, this film will combine traditional as well as 3D animation, 2D fx/compositing and digital illustration. It is the most recent product of my ongoing musical collaboration with programmer, musician and artist Walter Harris. What began solely as an attempt to rebuild a functional musical partnership through the internet eventually yielded the process by which Titan was imagined.

Interestingly, the inability to physically play in the same space, combined with the flexibility of digital audio production strengthened our desire to compose, and much more time was spent actually discussing the ideas and emotions to be expressed that traditionally would have been developed through jam sessions in a practice space.

This process lent itself to becoming increasingly visual as well as narrative to facilitate communication. We eventually found that developing narrative structures was a key motivator in our mode of production. Narrative inspired composition is certainly not new, as many bands have often cited such inspiration for their work. What may be unique for our process in this regard is that developing visual and thematic ideas outside of a practice space was the only way to energize the creative process over such a distance.

We needed to build the stories we wanted to play.

Before long, I started doodling:

This image was the first visual result of this collaboration, acting as a style frame for the rest of the project. The storyboard was finished at the beginning of 2012 resulting in the animatic above.

© Eric Smallwood 2012

Technical Expertise

  • A/V Software

    • Ableton
  • Adobe Creative Cloud

    • After Effects
    • Illustrator
    • Media Encoder
    • Photoshop
    • Premiere
  • Animation Software

    • Maya

Skills and Abilities

  • 2D/3D Animation

    • 2D Animation
    • 3D Animation
    • 3D Modeling
    • 3D Printing Pre-Production
    • 3D Texturing
    • Character Animation
    • Rendering
    • Rigging
    • Storyboarding
  • A/V

    • Audio Composition
    • Audio Pre and Post Production
  • FX & Compositing

    • Color Correction

WhoWeAm

Professional Work | Sound Design | Videography

WhoWeAm is an online blog and research project, developed by the Imaging Research Center, that focuses on better understanding human behavior through aggregating contemporary scientific data along with documentary film making. It seeks to find common threads between our best scientific understanding and the reflected thoughts of individuals. There has been many iterations of this project over the last few years, and I have contributed to various aspects of production including media research, creative direction, 2D animation/compositing and most recently as a cameraman and lead editor. Some of the films I have edited are shown here, but additional media may be found at whoweam.com.
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Technical Expertise

  • A/V Software

    • Final Cut Studio
  • Adobe Creative Cloud

    • After Effects
    • Media Encoder
    • Photoshop
    • Premiere

Skills and Abilities

  • A/V

    • Audio Pre and Post Production
    • Camera Operation
    • DSLR Photography
    • Live Video Production
    • Video Pre and Post Production
  • FX & Compositing

    • Color Correction
    • Motion Graphics
    • Motion Tracking

See Intuit Booth

National Academy of Sciences

App Development | Exhibition | Professional Work | Sound Design | Videography

The See Intuit booth was commissioned by the Cultural Programs of the National Academy of Science for the first annual USA Science and Engineering Festival at the National Mall in Washington D.C. The booth was designed with two goals in mind, to highlight contemporary scientific research on intuition, and as an interactive puzzle to help realize the implications of said research. More information can be found here.
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Personal Contribution

– Technical Direction

Professional Screenings

  • See Intuit – Graphics & Animation
    USA Science and Engineering Festival 2010

Technical Expertise

  • Adobe Creative Cloud

    • After Effects
    • Media Encoder
  • Animation Software

    • Maya

Skills and Abilities

  • 2D/3D Animation

    • 2D Animation
    • 3D Animation
    • 3D Modeling
    • 3D Texturing
    • Rendering
    • Storyboarding
  • A/V

    • Audio Pre and Post Production
    • Camera Operation
    • DSLR Photography
    • Photo Editing/Retouching
    • Video Pre and Post Production
  • FX & Compositing

    • Color Correction
    • Motion Graphics
  • Management, Education and Research

    • Pipeline Development

Playing Pericles

Shakespeare For Social Change

Performance | Professional Work | Videography

Playing Pericles: Shakespeare for Social Change, was a collaborative effort in experimental theater between the departments of Theater, English and the Imaging Research Center. As its grounding premise, the project explored notions of play and the role of imagination in guiding all production decisions. The undergraduate actors performed all roles using a variety of children’s toys, kneeling around a short table in front of a small audience. I was the Creative Director of the project and was charged with both designing and producing the visuals, as well as overseeing the process of chroma-keying live action with animation throughout the entire performance. The performances were filmed against a green screen and composited in real-time against these animated backdrops, which were dynamically projected onto a screen hanging above the actors. For the resulting performances, the IRC’s production studio was converted into a black box style technical theater. The performance ran for 3 days in May 2010. More information can be found here.

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Personal Contribution

– Creative Direction
– Technical Direction

Technical Expertise

  • Adobe Creative Cloud

    • After Effects

Skills and Abilities

  • 2D/3D Animation

    • 2D Animation
  • A/V

    • Audio Pre and Post Production
    • Camera Operation
    • Live Audio Production
    • Live Video Production
    • Video Pre and Post Production
  • FX & Compositing

    • Color Correction
    • Motion Graphics
  • Management, Education and Research

    • Curriculum Development

Augmented Reality

App Development | Professional Work

The Imaging Research Center participated in the visualization of the UMBC Campus Master Plan Update process and presentation. Using an extensive 3D model of campus which I help manufacture several years before, we created three visualizations: a highly rendered animation showing future buildings; video motion tracking showing future buildings in live video settings, and a cutting-edge augmented reality display of the campus to illustrate over-arching campus planning themes.

Technical Expertise

  • Animation Software

    • Maya

Skills and Abilities

  • 2D/3D Animation

    • 3D Modeling
    • 3D Texturing
    • Rendering
  • A/V

    • Live Video Production
  • FX & Compositing

    • Color Correction
  • Management, Education and Research

    • Pipeline Development
  • UX/UI

    • App Development

Speak Health

Professional Work | Sound Design | Videography

Speak Health was a media blog and research compendium designed to foster meaningful public discourse about holistic health perspectives developed at the Imaging Research Center. As part of the partnership between the IRC and The Institute for Integrative Health, I helped produce a short film about an interesting study that focused on the lower rates of heart disease found within a neighborhood that had developed and maintained a strong sense of community. I modeled and animated a giant human heart that acted as the central metaphor in the film documented in the videos posted here. Learn is more about the project here.

Technical Expertise

  • Adobe Creative Cloud

    • After Effects
    • Photoshop
  • Animation Software

    • Maya

Skills and Abilities

  • 2D/3D Animation

    • 3D Modeling
    • 3D Texturing
    • Rendering
    • Rigging
    • Storyboarding
  • A/V

    • Video Pre and Post Production
  • FX & Compositing

    • Color Correction
    • Motion Graphics
    • Motion Tracking

JCET/GEST

Hurricane Life Cycle

Professional Work

UMBC/JCET Earth scientist Jeff Halverson and GEST Producer David Stroud collaborated with the Imaging Research Center and Pearson publishing to develop a new generation of online textbooks. The pilot initiative developed a module focusing on understanding the origin and life cycle of hurricanes. More information can be found here.

Personal Contributions

-Technical Direction

Technical Expertise

  • Animation Software

    • Maya

Skills and Abilities

  • 2D/3D Animation

    • 3D Animation
    • 3D Modeling
    • 3D Texturing
    • Rendering
  • A/V

    • Audio Pre and Post Production
    • Video Pre and Post Production
  • FX & Compositing

    • Color Correction
    • Motion Graphics

Why is it so?

Fine Art

Why Is It So? is a video piece that explores the boundary between emotional engagement and reflected rational thought.

Exhibitions

  • Evidence of Things Partially True, Intl. Ctr. of Photo., NY2009

© Eric Smallwood 2012

Technical Expertise

  • Adobe Creative Cloud

    • After Effects
    • Media Encoder

Skills and Abilities

  • A/V

    • Audio Pre and Post Production
    • Video Pre and Post Production

Of Me For You

Exhibition | Fine Art | Sound Design | Videography

Of Me For You is a series of video monologues focusing on the boundary between public actions and private thoughts being experienced and reflected upon by the on screen persona. The framed lens not only acts as a visual metaphor for the split between experiential awareness and reflected thought of the persona in the video, but also as symbolic boundary between what is kept private and what is shared within the confines of the enclosure. From the outside, the semi-transparent walls of the enclosure mimic these themes by acting as a boundary and filter for what occurs within.
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Exhibitions

  • MFA Imaging and Digital Arts Thesis Exhibition, UMBC2010

© Eric Smallwood 2008

Technical Expertise

  • A/V Software

    • Final Cut Studio
  • Adobe Creative Cloud

    • After Effects

Skills and Abilities

  • A/V

    • Audio Pre and Post Production
    • Camera Operation
    • Video Pre and Post Production

Trace

Exhibition | Fine Art

Trace is a video installation focusing on the technological mediation of experience. Viewers watch fractured imagery of a child flying a kite from across the gallery, while tethered to prerecorded audio of automated phone operators through headphones strung from above. The cyclical fragmentation and reunification of the image acts as a metaphor of perception and memory, which is disrupted and obscured by synthetic voices. The auditory cadence produces a sense of discontinuity and distance that mimics the viewers physical relation to the screen, suspending them between visible notions of tangible experience and mediating quality of ethereal technology.

Exhibitions

  • Abduct Cycle 01010, West North Studio, Baltimore2008

© Eric Smallwood 2007

Technical Expertise

  • Adobe Creative Cloud

    • After Effects

Skills and Abilities

  • A/V

    • Video Pre and Post Production
  • FX & Compositing

    • Color Correction

Matisse

Painter As Sculptor

App Development | Professional Work

This project was a collaboration between the Imaging Research Center @ UMBC and the Baltimore Museum of Art as part of a traveling show of the sculptural works of Henri Matisse. Both pieces, a short film about the sculptural process as well as an interactive kiosk were designed to better inform the public about how to understand, approach and discuss sculpture in general.
Several sculptures by Matisse were digitally scanned in order to obtain high-resolution polygonal models that were processed and then animated as either part of the film or the interactive kiosk. Further information can be found here.

Exhibitions

  • Matisse: Painter As Sculptor – Technical Director & Animation
    • Dallas Museum Of Art 2007
    • San Fransisco Museum Of Modern Art 2007
    • Baltimore Museum Of Art 2007

Technical Expertise

  • Animation Software

    • Maya

Skills and Abilities

  • 2D/3D Animation

    • 3D Animation
    • 3D Modeling
    • 3D Texturing
    • Laser Scan Decimation
    • Rendering
    • Storyboarding
  • A/V

    • Video Pre and Post Production
  • FX & Compositing

    • Color Correction
  • UX/UI

    • App Development