Octava awarded MII Phase 3 Funding!!!

Octava/BSO Space Travel!

Creating an interstellar musical spaceship with the Baltimore Symphony Orchestra…:)

Octava will be present @ the League of American Orchestras National Conference this week, as well as enriching the BSO’s performances of Thomas Ades’ “Polaris” and Ravel’s “Daphnis et Chloé” this Friday night 6/10 @ the Meyerhoff Symphony Hall.

Tickets can be purchased here!

Download Octava on App Store & Google Play

Octava @ NOI 2016

Octava will again be available during the National Orchestra Institute this summer @ The Clarice Smith Center on the campus of UMD on June 18th!

Octava @ BSYO Concert

May 15th marks the first public performance accompanied by Octava at the Baltimore Symphony Orchestra. To date it was our largest concert!

Octava/BSO Collaboration funded by NSF

Collaborative grant between Octava and the BSO was funded by NSF to explore science learning at orchestra concerts!

Smallwood/Dusman on NPR “Here and Now”

Interview on NPR Houston was picked up nationally on NPR!

Octava @ ROCO Again!

Octava returns to ROCO for a concert on April 9th!

Smallwood/Dusman on NPR Houston

While in Houston for the first public Octava performance with a professional orchestra, I was interviewed by NPR Houston’s Amy Bishop.

DusmanSmallwoodTo hear the piece, click here!

Octava @ ROCO

Octava will accompany the River Oaks Chamber Orchestra in Houston Texas on February 13th!

Octava@ppRoco Octava@Roco

Octava @ Boston University

Octava has partnered with the Boston University Symphony Orchestra…

Octava@BostonUniversityOctava has partnered with the Boston University Symphony Orchestra for an Octava enabled performance of Strauss’ Don Quixote this Thursday, February 11th, 2016.

For more information: click here!

Object Oriented @ BlackRock Center For The Arts

Come out and check out my most recent work and projected print/animation hybrid!

ObjectOriented_UpdatedShowImage

Opening Reception

Octava Awarded TEDCO MII Phase II

Marketing study funded by MII investigate potential for Octava LLC

Off to Vancouver!

Solo Exhibition @ BlackRock

Join me in Germantown this fall on November 18th for a solo exhibition of new print and animated work!

ESmallwood_ObjectOriented_Orig

Octava @ NOI 2015

Octava was again part of the National Orchestra Institute sponsored by the School of Music of the University of Maryland, College Park.

For more information click here!

Smallwood/Dusman Awarded TEDCO MII Award

I am super excited to announce that the Maryland Innovation Initiative has awarded my self and collaborator Linda Dusman a Phase I grant to continue our work developing Symphony Interactive!

Over the next nine months we will work to upgrade Symphony Interactive to a fully functioning prototype as the first step in a the technology transfer process from UMBC. In addition, we will be producing annotations and art work for the the nations 30 most performed symphonies, as well as upgrading out WiFi communications.

What a great opportunity!

Octava @ NOI 2014

Symphony Interactive @ UMBC Orchestra

Come out to hear the UMBC Orchestra on November 24th, and you could get a chance to test Symphony Interactive for only our second public performance! Those interested in being beta testers can email me directly, or stop by my office during open hours to volunteer.

There will be pizza!

Tethered in the Weather @ VisArts of Rockville

http://www.visartsatrockville.org/gallery/tethered-in-the-weather

Titan Update – Rough Composites

Just wanted to post a quick update to my research into the compositing process I plan to use for my animated short, Titan.

Just wanted to post a quick update to my research into the compositing process I plan to use for my animated short, Titan. The video below is the simple flat shaded rendering of my animated swim cycle. This sequence will be used later to transfer lighting and basic values of the background plate and whale model.
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Then a wireframe version of the cycle was output of Maya, and printed out on paper. These paper frames would be the basis for the hand drawn contours produced next. Aside from simply tracing the wireframes, I experimented with adding details not found in the simple 3D model.

Once the contours were complete, they were scanned back into the computer and sequenced to create the following contour pass.

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Finally, all of the passes were integrated. It is my hope these details along with the natural noise accompanied by hand drawn elements, will produce a 2D/3D hybrid that combines the flexibility of 3D animation, with what I see as the more interesting “flatness” of traditional illustration and animation.
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