ART 484 – Facial Loop Geo Revisited
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In an effort to clarify my method for easily creating proper facial geometry, I produced the following gallery of images. By following this guide, your model should end up with the core facial loops necessary for facial animation later on. Creating geometry for areas such as the nose, ears, and hairline are not included in this tutorial, as these regions are more subjective, and not as pivotal in establishing the core facial geometry needed for animation. By modeling these technical details into the face early in production, artists can focus on the aesthetic aspects of design such as proportion and characterization, knowing they will be able to successfully animate later on.