Easy As Pi

Career Event

Professional Work

The Society of American Military Engineers (SAME) invited me to attend the “Easy As Pi” career day event at the Engineering Society of Baltimore in both 2012 and 2013. The day long event was designed to expose middle school students to careers in STEM fields through workshops with professionals in a multitude of technology based disciplines.

To expose students to some of the fundamentals of digital media and animation, I developed a small workshop about light painting, where students could experiment with lens captured media as well as basic photo manipulation in post.

Technical Expertise

  • Adobe Creative Cloud

    • Photoshop

Skills and Abilities

  • A/V

    • DSLR Photography
  • Management, Education and Research

    • Curriculum Development

Digital Storytelling

MCS 100

Student Work

Media and Communications Studies 100, also known as Digital Storytelling, is an introductory course into utilizing basic video production and editing techniques, as well basic narrative development. I first taught this course in the Fall of 2010.

Technical Expertise

  • Adobe Creative Cloud

    • After Effects
    • Media Encoder
    • Photoshop

Skills and Abilities

  • Management, Education and Research

    • Curriculum Development

Special Effects and Compositing

ART 447

Student Work

ART 447, Special Effects and Compositing is aimed at developing the skills necessary to integrate 3D imagery and animation, 2D motion graphics, and still photography utilizing Adobe After Effects.

Technical Expertise

  • Adobe Creative Cloud

    • After Effects
    • Media Encoder
    • Photoshop
  • Animation Software

    • Maya

Skills and Abilities

  • Management, Education and Research

    • Curriculum Development

Expressions in Time and Motion

ART 387

Student Work

ART 387, Expressions in Time and Motion seeks to convey a fundamental understanding of traditional animation through the breakdown of motion that is hand drawn.

Technical Expertise

  • Adobe Creative Cloud

    • After Effects
    • Illustrator

Skills and Abilities

  • Management, Education and Research

    • Curriculum Development

Playing Pericles

Shakespeare For Social Change

Performance | Professional Work | Videography

Playing Pericles: Shakespeare for Social Change, was a collaborative effort in experimental theater between the departments of Theater, English and the Imaging Research Center. As its grounding premise, the project explored notions of play and the role of imagination in guiding all production decisions. The undergraduate actors performed all roles using a variety of children’s toys, kneeling around a short table in front of a small audience. I was the Creative Director of the project and was charged with both designing and producing the visuals, as well as overseeing the process of chroma-keying live action with animation throughout the entire performance. The performances were filmed against a green screen and composited in real-time against these animated backdrops, which were dynamically projected onto a screen hanging above the actors. For the resulting performances, the IRC’s production studio was converted into a black box style technical theater. The performance ran for 3 days in May 2010. More information can be found here.

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Personal Contribution

– Creative Direction
– Technical Direction

Technical Expertise

  • Adobe Creative Cloud

    • After Effects

Skills and Abilities

  • 2D/3D Animation

    • 2D Animation
  • A/V

    • Audio Pre and Post Production
    • Camera Operation
    • Live Audio Production
    • Live Video Production
    • Video Pre and Post Production
  • FX & Compositing

    • Color Correction
    • Motion Graphics
  • Management, Education and Research

    • Curriculum Development

Visualizing Washington DC

Professional Work

An ongoing initiative in the Imaging Research Center during the past five years has been the historical reconstruction of Washington DC as it looked at the turn of the nineteenth century. There is an alarming lack of information on this period, and it has been in large part due to the efforts of IRC Director and artist turn historical compiler Dan Bailey that a more accurate visualizations of this period can now be built. The earliest phase of this project centered around producing cinematic sequences utilizing this newly compiled data set. I worked on this project intensely during this period now referred to as “Phase 1”. This culminated in a few key visualizations that verified the research methodology. Aside from project management and the development of intern curriculum, my single largest contribution was producing the animated shot above. Much more information can be found here.

Personal Contributions

-Technical Direction

Technical Expertise

  • Adobe Creative Cloud

    • After Effects
    • Photoshop
  • Animation Software

    • Maya

Skills and Abilities

  • 2D/3D Animation

    • 2D Animation
    • 3D Animation
    • 3D Modeling
    • 3D Texturing
  • FX & Compositing

    • Color Correction
  • Management, Education and Research

    • Curriculum Development
    • Program Development

The Bellows March

Production Development

Professional Work

The Bellows March was at one time a pilot initiative between UMBC visual arts faculty Eric Dyer and the Imaging Research Center. The goal was develop a production pipeline that would successfully allow Dyer and his production assistants to build animated sculptures in 3D space with the goal of physically printing them by utilizing rapid prototyping technology. I partnered directly with Dyer to develop the specific techniques and overall production design. The goal was to produce one of these kinetic sculptures or “cinetropes” as a proof of concept. The clip here showcases an excerpt from his finished film, The Bellows March, that include animation that I designed. I also developed the unique character rigging for the interesting concertina character central to the film. Additional information can be found here.

Personal Contribution

-Technical Direction

Technical Expertise

  • Animation Software

    • Maya

Skills and Abilities

  • 2D/3D Animation

    • 3D Animation
    • 3D Printing Pre-Production
    • Character Animation
    • Rigging
  • Management, Education and Research

    • Curriculum Development
    • Program Development

Noetic

XBOX XNA Prototype

App Development | Professional Work

Noetic was a pilot initiative launched by the Imaging Research Center in 2007. Developed around Howard Gardener’s notion of “multiple intelligences”, users were required to function in teams towards a given solution, relying on game play mechanics designed to test and respond to the real-world strength of users. More information can be found here.

Technical Expertise

  • Adobe Creative Cloud

    • Photoshop
  • Animation Software

    • Maya
  • Content Managment

    • Tortoise SVN

Skills and Abilities

  • 2D/3D Animation

    • 3D Animation
    • 3D Modeling
    • 3D Texturing
    • Character Animation
    • Rigging
    • Storyboarding
  • Management, Education and Research

    • Content Management
    • Curriculum Development
    • Program Development
  • UX/UI

    • App Development
    • Game Design