Object Oriented

Possessions Of A Randomly Acquired Mind

Exhibition | Fine Art

Possessions of a Randomly Acquired Mind is an animated video piece that matches closeups of biological and mechanical processes to outline drawings of men in motion. The video, which also yielded a series of prints, illustrates what the artist calls the multiple axes of sensation, emotion and cognition. Movement is easier to depict than thought, of course, but Smallwood’s handsome renderings neatly juxtapose micro and macro.

Exhibitions

  • Object Oriented (Solo), Black Rock Ctr, Germantown MDNov, 2016

Technical Expertise

  • Adobe Creative Cloud

    • After Effects
    • Illustrator
    • Media Encoder

Skills and Abilities

  • 2D/3D Animation

    • 2D Animation
  • A/V

    • Camera Operation
    • Video Pre and Post Production
  • FX & Compositing

    • Color Correction
    • Motion Graphics
  • Graphic Design

    • Digital Print Production

Octava – UX/UI Design

App Development | Performance | Professional Work

Octava, an app designed to augment live performance and arts events with contextual information in real-time, has been in development for 5 years, as a collaboration between myself, and composer Linda Dusman.

The UX/UI design challenges were very unique to the development of Octava. A blend of institutional memory, tradition, dedication to loyal audiences and a general resistance technological adoption has made many orchestra organizations resistant to the changing perceptions and tastes of the contemporary public.

Essentially, our goal was to augment the traditional concert experience with supplemental information that is queued to precise moments in the musical score, providing supplemental context that enriches the over all experience. It was hoped that this would elicit more of an active listening experience as opposed to passively allowing the music to wash over the audience.

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Having spent a decade working on multi-disciplinary teams of scientists, artists, earth scientists, and satirists (to name a few), I very much knew the role data could play in broadcasting any information to the public. With this in mind, from the beginning of the Octava project I knew we desperately needed a way to gauge user impressions.

The challenge here is that aesthetic impressions are qualitative, not quantitative, so we needed a metric that could allow users to quickly assess their experience in an unguided way. Collaborating with Human Centered Computing at UMBC in 2011, I developed a hybrid qualitative reaction survey that fueled 3 full revisions of the Octava app over the next 5 years.

While not empirically conclusive, the data yielded from these surveys gave clear impressions of our user test audiences that guided my UX/UI design decisions, allowing us to completely revert many of the initial critiques.

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Version 1.0

Our first iteration of Octava (then called Symphony Interactive), featured a scrolling score that followed the orchestra through the use of a flight simulator throttle control. As laid bare by our user responses, this approach pressurized the experience as user felt compelled to watch the screen every moment. This was diametrically opposed to our goals so a major overhaul of the app was necessary.
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Version 2.0

The second iteration removed the scrolling score from the interface, and replaced it with a rotating “pin wheel,” where each spoke of the wheel was a single annotation. This design allowed for users to access the information as they saw fit, even if they wished to return to a previous annotation no longer relevant to the current moment of the music. This design completely turned our user responses around, letting the use Octava fold more seamlessly into the concert experience.
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Version 3.0

Building on the success found earlier, this version of Octava advanced the user experience further by providing additional context and information. While the pin wheel design was a step forward from the scrolling score interface, it too had limitations. While users felt the interface gave them direct access to the content, there was a still an element of confusion as to the progression through a given symphony. Addressing this feedback, the interface was once again completely redesigned, replacing the pin wheel interface with an interactive timeline. Each dot represent a single annotation, and the timeline progresses automatically during a performance. Users now had complete access to all information as well as a road map charting their course through lengthy compositions. Once again, our user reactions continue the positive trend.
BrittenHindemithHolstOctava_ROCO_UserData_WordCloud

To get a better glimpse of how the app functions, please view the videos below.

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Technical Expertise

  • Adobe Creative Cloud

    • After Effects
    • Illustrator
    • Photoshop
  • App Publishing

    • Android
    • iOS
  • Content Managment

    • Tortoise SVN

Skills and Abilities

  • 2D/3D Animation

    • 2D Animation
  • FX & Compositing

    • Color Correction
    • Motion Graphics
  • Graphic Design

    • Digital Print Production
  • Management, Education and Research

    • Pipeline Development
    • Technology Research
  • UX/UI

    • App Development
    • Protyping/Wireframes
    • User Testing

Octava – Visual Design

App Development | Fine Art | Performance | Professional Work

Octava, an app designed to augment live performance and arts events with contextual information in real-time, has been in development for 5 years, as a collaboration between myself, and composer Linda Dusman.The art production design process for Octava posed a unique challenge. Everything we learned from our user testing has shown us that users are highly receptive to supplemental materials, but the chosen delivery method for that information was key in minimizing distraction. If the visual experience of Octava was going to enrich the experience of live performance, the aesthetic of the app needed to match the elegance of the music, environment, and texts being perceived.

The core challenge visually was to provide a visual context for the experience of the live performance that enabled an ease of reception with regard to the annotation texts, all while minimizing distraction. Here is an example annotation from an Octava performance:

Oct_Anatomy

Method

As a designer/animator, motion needed play a key role in uniting the musical performance and the app into a single experience, so I designed the UI to accommodate animated frame sequences that would progress in concert with the release of each annotation. A breakdown of the how the Octava app produces the above image reveals the relationship between text, interface elements and animations composited with Octava:

OctavaMedia_Anatomy

As the orchestra plays, annotations are released to coincide with particular moments in the performance. Simultaneously with the release of each annotation, the visual themes shift as well, providing a sense of progression, especially through longer, more dense compositions.

Production

While ultimately interperative, this design work was not arbitrary, and based on researching musicological, historical, and cultural resources to produce colors and forms that complimented each symphony. I personally created or art directed/edited every animated animated sequence for Octava, acting both as the conceptual and technical director, as well as lead animator.Two methods were developed during production to facilitate varying level of animation.

1) Looping Method: 3-5 frame animated sequences were designed to loop endlessly within specific movements of a symphony. This method allowed for frame by frame deformation, as well as pan and scan methods. The image here showcases this approach as used for accompanying Dvorak’s “New World Symphony.”

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Dvorak2) Animation Scroll Method: As an alternative, the scroll method focuses on developing a single image across which a virtual camera will pan. With this method, the illusion of motion is created without the need for frame by frame animation. Below is an image of the animation scroll produced for Mahler’s 5th Symphony.

Mahler5_Final

Mahler5

During the height of production for our Phase I Maryland Innovation Initiative grant, I oversaw a team of 7 interdisciplinary artists working around the country. The result was a series of animated sequences for the 30 most performed works nationwide. Below you will find a .gif sampling of visual materials from some of the symphonies within our catalogue. These changes would occur almost subliminally over time, but have been sped up hear to reveal the motion design within.

CoriglianoCopelandAppSpringStraussRosenShostakovichOP83BartokBeethovenLaMerGershwinRhap Mussorgsky BernsteinShostakovich5HindemithMozart35HolstBrahms2

Technical Expertise

  • Adobe Creative Cloud

    • After Effects
    • Illustrator
    • InDesign
    • Photoshop
  • Animation Software

    • Maya

Skills and Abilities

  • 2D/3D Animation

    • 2D Animation
  • FX & Compositing

    • Motion Graphics
  • Graphic Design

    • Digital Print Production
  • Management, Education and Research

    • Pipeline Development
    • Production Management
    • Technology Research

(re)Spire

Exhibition | Fine Art | Videography

(re)Spire Installation

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Technical Expertise

  • Adobe Creative Cloud

    • After Effects
    • Media Encoder

Skills and Abilities

  • A/V

    • Camera Operation
    • DSLR Photography
    • Video Pre and Post Production
  • FX & Compositing

    • Color Correction

Adrift Beyond the Wall

Exhibition | Fine Art | Videography

Adrift Beyond The Wall - Installation

Technical Expertise

  • Adobe Creative Cloud

    • After Effects
    • Media Encoder

Skills and Abilities

  • A/V

    • Camera Operation
    • Video Pre and Post Production

Cut, Stretched, and Faded

Exhibition | Fine Art | Videography

Technical Expertise

  • Adobe Creative Cloud

    • After Effects
    • Media Encoder

Skills and Abilities

  • A/V

    • Camera Operation
    • Video Pre and Post Production
  • FX & Compositing

    • Color Correction
    • Motion Tracking

Derivation

Exhibition | Fine Art | Sound Design | Videography

© Eric Smallwood 2012

Technical Expertise

  • Adobe Creative Cloud

    • After Effects
    • Media Encoder

Skills and Abilities

  • A/V

    • Audio Pre and Post Production
    • Camera Operation
    • DSLR Photography
    • Video Pre and Post Production

Freeman’s Math App

App Development | Professional Work

During my time as the Technical Director of the Imaging Research Center @ UMBC, we piloted a app that attempted to visualize set theory mathematics. UMBC President, Freeman Habrowski often utilized a elementary set theory problem during live events to showcase the role of creativity in mathematics. The problem is as follows:

29 children are in a classroom. 20 have dogs, and 15 have cats. How many students have a dog and a cat?

Due to nature of set theory, the answer to this problem is variable depending on how you assign cats and dogs to the children in the classroom. The app needed to allow users to easily assign the pets to characters on screen, and see how their choices affects the total number of students with dogs and cats. I lead the development team and was responsible for the UI design. The video below showcases this functionality.

Despite being a problem at the 7th grade level, rigid perceptions of mathematics prevent many adults from answering the problem. Can you!?

Technical Expertise

  • Adobe Creative Cloud

    • After Effects
    • Illustrator
    • Photoshop
  • App Publishing

    • iOS

Skills and Abilities

  • 2D/3D Animation

    • 2D Animation
    • Basic Mel Scripting/Java Script
  • FX & Compositing

    • Motion Graphics
  • Management, Education and Research

    • Pipeline Development
  • UX/UI

    • App Development

Titan

Fine Art

Desire breeds vision.
Sight with grasping hands,
And feed within arms reach.

Titan is the story of this cycle, illustrating the interplay between several of its permutations; a cloud of krill, a whale, fisherman, and their environment.

Currently in development, this film will combine traditional as well as 3D animation, 2D fx/compositing and digital illustration. It is the most recent product of my ongoing musical collaboration with programmer, musician and artist Walter Harris. What began solely as an attempt to rebuild a functional musical partnership through the internet eventually yielded the process by which Titan was imagined.

Interestingly, the inability to physically play in the same space, combined with the flexibility of digital audio production strengthened our desire to compose, and much more time was spent actually discussing the ideas and emotions to be expressed that traditionally would have been developed through jam sessions in a practice space.

This process lent itself to becoming increasingly visual as well as narrative to facilitate communication. We eventually found that developing narrative structures was a key motivator in our mode of production. Narrative inspired composition is certainly not new, as many bands have often cited such inspiration for their work. What may be unique for our process in this regard is that developing visual and thematic ideas outside of a practice space was the only way to energize the creative process over such a distance.

We needed to build the stories we wanted to play.

Before long, I started doodling:

This image was the first visual result of this collaboration, acting as a style frame for the rest of the project. The storyboard was finished at the beginning of 2012 resulting in the animatic above.

© Eric Smallwood 2012

Technical Expertise

  • A/V Software

    • Ableton
  • Adobe Creative Cloud

    • After Effects
    • Illustrator
    • Media Encoder
    • Photoshop
    • Premiere
  • Animation Software

    • Maya

Skills and Abilities

  • 2D/3D Animation

    • 2D Animation
    • 3D Animation
    • 3D Modeling
    • 3D Printing Pre-Production
    • 3D Texturing
    • Character Animation
    • Rendering
    • Rigging
    • Storyboarding
  • A/V

    • Audio Composition
    • Audio Pre and Post Production
  • FX & Compositing

    • Color Correction

Digital Storytelling

MCS 100

Student Work

Media and Communications Studies 100, also known as Digital Storytelling, is an introductory course into utilizing basic video production and editing techniques, as well basic narrative development. I first taught this course in the Fall of 2010.

Technical Expertise

  • Adobe Creative Cloud

    • After Effects
    • Media Encoder
    • Photoshop

Skills and Abilities

  • Management, Education and Research

    • Curriculum Development

Special Effects and Compositing

ART 447

Student Work

ART 447, Special Effects and Compositing is aimed at developing the skills necessary to integrate 3D imagery and animation, 2D motion graphics, and still photography utilizing Adobe After Effects.

Technical Expertise

  • Adobe Creative Cloud

    • After Effects
    • Media Encoder
    • Photoshop
  • Animation Software

    • Maya

Skills and Abilities

  • Management, Education and Research

    • Curriculum Development

Expressions in Time and Motion

ART 387

Student Work

ART 387, Expressions in Time and Motion seeks to convey a fundamental understanding of traditional animation through the breakdown of motion that is hand drawn.

Technical Expertise

  • Adobe Creative Cloud

    • After Effects
    • Illustrator

Skills and Abilities

  • Management, Education and Research

    • Curriculum Development

A Short Ride In The Fast Machine

Professional Work

A Short Ride In A Fast Machine is the working title of a new project by UMBC visual arts professor and experimental animator Eric Dyer that is currently in development with the National Film Board of Canada. I was fortunate to have the opportunity to produce a style frame to be included in his initial application. The process developed here utilized renders of 3D models built in Dyer’s unique “cinetrope” style as background templates upon which I illustrated the foreground characters and planes shown above.

Technical Expertise

  • Adobe Creative Cloud

    • After Effects
    • Photoshop
  • Animation Software

    • Maya

Skills and Abilities

  • 2D/3D Animation

    • 2D Animation
    • 3D Animation
    • 3D Modeling
    • Rendering
    • Storyboarding
  • FX & Compositing

    • Color Correction
  • Graphic Design

    • Digital Print Production

WhoWeAm

Professional Work | Sound Design | Videography

WhoWeAm is an online blog and research project, developed by the Imaging Research Center, that focuses on better understanding human behavior through aggregating contemporary scientific data along with documentary film making. It seeks to find common threads between our best scientific understanding and the reflected thoughts of individuals. There has been many iterations of this project over the last few years, and I have contributed to various aspects of production including media research, creative direction, 2D animation/compositing and most recently as a cameraman and lead editor. Some of the films I have edited are shown here, but additional media may be found at whoweam.com.
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Technical Expertise

  • A/V Software

    • Final Cut Studio
  • Adobe Creative Cloud

    • After Effects
    • Media Encoder
    • Photoshop
    • Premiere

Skills and Abilities

  • A/V

    • Audio Pre and Post Production
    • Camera Operation
    • DSLR Photography
    • Live Video Production
    • Video Pre and Post Production
  • FX & Compositing

    • Color Correction
    • Motion Graphics
    • Motion Tracking

See Intuit Booth

National Academy of Sciences

App Development | Exhibition | Professional Work | Sound Design | Videography

The See Intuit booth was commissioned by the Cultural Programs of the National Academy of Science for the first annual USA Science and Engineering Festival at the National Mall in Washington D.C. The booth was designed with two goals in mind, to highlight contemporary scientific research on intuition, and as an interactive puzzle to help realize the implications of said research. More information can be found here.
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Personal Contribution

– Technical Direction

Professional Screenings

  • See Intuit – Graphics & Animation
    USA Science and Engineering Festival 2010

Technical Expertise

  • Adobe Creative Cloud

    • After Effects
    • Media Encoder
  • Animation Software

    • Maya

Skills and Abilities

  • 2D/3D Animation

    • 2D Animation
    • 3D Animation
    • 3D Modeling
    • 3D Texturing
    • Rendering
    • Storyboarding
  • A/V

    • Audio Pre and Post Production
    • Camera Operation
    • DSLR Photography
    • Photo Editing/Retouching
    • Video Pre and Post Production
  • FX & Compositing

    • Color Correction
    • Motion Graphics
  • Management, Education and Research

    • Pipeline Development

Playing Pericles

Shakespeare For Social Change

Performance | Professional Work | Videography

Playing Pericles: Shakespeare for Social Change, was a collaborative effort in experimental theater between the departments of Theater, English and the Imaging Research Center. As its grounding premise, the project explored notions of play and the role of imagination in guiding all production decisions. The undergraduate actors performed all roles using a variety of children’s toys, kneeling around a short table in front of a small audience. I was the Creative Director of the project and was charged with both designing and producing the visuals, as well as overseeing the process of chroma-keying live action with animation throughout the entire performance. The performances were filmed against a green screen and composited in real-time against these animated backdrops, which were dynamically projected onto a screen hanging above the actors. For the resulting performances, the IRC’s production studio was converted into a black box style technical theater. The performance ran for 3 days in May 2010. More information can be found here.

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Personal Contribution

– Creative Direction
– Technical Direction

Technical Expertise

  • Adobe Creative Cloud

    • After Effects

Skills and Abilities

  • 2D/3D Animation

    • 2D Animation
  • A/V

    • Audio Pre and Post Production
    • Camera Operation
    • Live Audio Production
    • Live Video Production
    • Video Pre and Post Production
  • FX & Compositing

    • Color Correction
    • Motion Graphics
  • Management, Education and Research

    • Curriculum Development

Speak Health

Professional Work | Sound Design | Videography

Speak Health was a media blog and research compendium designed to foster meaningful public discourse about holistic health perspectives developed at the Imaging Research Center. As part of the partnership between the IRC and The Institute for Integrative Health, I helped produce a short film about an interesting study that focused on the lower rates of heart disease found within a neighborhood that had developed and maintained a strong sense of community. I modeled and animated a giant human heart that acted as the central metaphor in the film documented in the videos posted here. Learn is more about the project here.

Technical Expertise

  • Adobe Creative Cloud

    • After Effects
    • Photoshop
  • Animation Software

    • Maya

Skills and Abilities

  • 2D/3D Animation

    • 3D Modeling
    • 3D Texturing
    • Rendering
    • Rigging
    • Storyboarding
  • A/V

    • Video Pre and Post Production
  • FX & Compositing

    • Color Correction
    • Motion Graphics
    • Motion Tracking

Visualizing Washington DC

Professional Work

An ongoing initiative in the Imaging Research Center during the past five years has been the historical reconstruction of Washington DC as it looked at the turn of the nineteenth century. There is an alarming lack of information on this period, and it has been in large part due to the efforts of IRC Director and artist turn historical compiler Dan Bailey that a more accurate visualizations of this period can now be built. The earliest phase of this project centered around producing cinematic sequences utilizing this newly compiled data set. I worked on this project intensely during this period now referred to as “Phase 1”. This culminated in a few key visualizations that verified the research methodology. Aside from project management and the development of intern curriculum, my single largest contribution was producing the animated shot above. Much more information can be found here.

Personal Contributions

-Technical Direction

Technical Expertise

  • Adobe Creative Cloud

    • After Effects
    • Photoshop
  • Animation Software

    • Maya

Skills and Abilities

  • 2D/3D Animation

    • 2D Animation
    • 3D Animation
    • 3D Modeling
    • 3D Texturing
  • FX & Compositing

    • Color Correction
  • Management, Education and Research

    • Curriculum Development
    • Program Development

Why is it so?

Fine Art

Why Is It So? is a video piece that explores the boundary between emotional engagement and reflected rational thought.

Exhibitions

  • Evidence of Things Partially True, Intl. Ctr. of Photo., NY2009

© Eric Smallwood 2012

Technical Expertise

  • Adobe Creative Cloud

    • After Effects
    • Media Encoder

Skills and Abilities

  • A/V

    • Audio Pre and Post Production
    • Video Pre and Post Production

Of Me For You

Exhibition | Fine Art | Sound Design | Videography

Of Me For You is a series of video monologues focusing on the boundary between public actions and private thoughts being experienced and reflected upon by the on screen persona. The framed lens not only acts as a visual metaphor for the split between experiential awareness and reflected thought of the persona in the video, but also as symbolic boundary between what is kept private and what is shared within the confines of the enclosure. From the outside, the semi-transparent walls of the enclosure mimic these themes by acting as a boundary and filter for what occurs within.
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Exhibitions

  • MFA Imaging and Digital Arts Thesis Exhibition, UMBC2010

© Eric Smallwood 2008

Technical Expertise

  • A/V Software

    • Final Cut Studio
  • Adobe Creative Cloud

    • After Effects

Skills and Abilities

  • A/V

    • Audio Pre and Post Production
    • Camera Operation
    • Video Pre and Post Production

Trace

Exhibition | Fine Art

Trace is a video installation focusing on the technological mediation of experience. Viewers watch fractured imagery of a child flying a kite from across the gallery, while tethered to prerecorded audio of automated phone operators through headphones strung from above. The cyclical fragmentation and reunification of the image acts as a metaphor of perception and memory, which is disrupted and obscured by synthetic voices. The auditory cadence produces a sense of discontinuity and distance that mimics the viewers physical relation to the screen, suspending them between visible notions of tangible experience and mediating quality of ethereal technology.

Exhibitions

  • Abduct Cycle 01010, West North Studio, Baltimore2008

© Eric Smallwood 2007

Technical Expertise

  • Adobe Creative Cloud

    • After Effects

Skills and Abilities

  • A/V

    • Video Pre and Post Production
  • FX & Compositing

    • Color Correction

Digital Puppetry

App Development | Performance | Professional Work

During my tenure at the Imaging Research Center, I have spent significant time devoted to the development of digital puppetry. This was initiated by a collaboration between the IRC and the political cartoonist Kevin “Kal” Kallagher in 2005 to re-envision illustrated satire for an increasingly interconnected and mobile world. A team of four, including myself as lead animator, brought Kal’s illustrations of former President Bush to life as a 3D caricature, translating his signature style by digitally scanning and animating a bust made by Kal himself. After personally working with Kal to ensure all additional shapes and expressions modeled met his personal vision, I animated the two shots below as a proof of concept. Once we were sure Kal’s sensibility could be maintained, this data set was nested within a programming environment that allowed users to control the model as a puppet through the use of flight simulator joy sticks. Bush v1.0 was debuted at the Walters Art Museum as part of the opening night celebration of a retrospective show of Kal’s work entitled Mightier Than the Sword: The Satirical Pen of Kal. Much more about the project can be found here.

Years later this same technology and process was utilized when working with the Center for Women in Information Technology @ UMBC to develop avatars for their yearly festival Computer Mania Day. I worked directly with Collette Searles of UMBC Theater, who expertise in puppetry elevated the performative aspect of our system immensely by enlisting undergraduate theater majors to perform as a developed character named Jennifer Webb. More about the project can be found here.

Technical Expertise

  • Adobe Creative Cloud

    • After Effects
    • Photoshop
  • Animation Software

    • Cyslice
    • Maya

Skills and Abilities

  • 2D/3D Animation

    • 3D Animation
    • 3D Modeling
    • 3D Texturing
    • Character Animation
    • Laser Scan Decimation
    • Rendering
    • Rigging
  • FX & Compositing

    • Color Correction
  • UX/UI

    • App Development

Euphoria

Professional Work

The Euphoria project is a fresh approach to a longstanding problem: substance abuse among teenagers. Instead of yet another short public service announcement telling people what NOT to do, it is a feature length film about how to get what everyone DOES want: happiness. And, instead of creating yet another clear and competent educational film that teenagers will sleep through, Euphoria uses dozens of improbable visual metaphors to draw people into connecting some ideas for themselves. These play against narration describing neuroscience, history and the social sciences related to happiness.

Personal Contribution

– Lead Animator

Technical Expertise

  • Adobe Creative Cloud

    • After Effects
    • Photoshop
  • Animation Software

    • Maya

Skills and Abilities

  • 2D/3D Animation

    • 3D Animation
    • 3D Modeling
    • 3D Texturing
    • Character Animation
    • Rendering
    • Rigging
    • Storyboarding
  • FX & Compositing

    • Color Correction
    • Motion Graphics
    • Motion Tracking

CreatureSpace

Fine Art

Creaturespace is one of a few pieces from my undergraduate studies I have decided to include here. I have always loved illustrated cutout animation, and I find that is still aesthetically motivates much of my current sensibilities.

© Eric Smallwood 2012

Technical Expertise

  • Adobe Creative Cloud

    • After Effects

Skills and Abilities

  • 2D/3D Animation

    • 2D Animation

Incredible Roto

Fine Art

Incrdible Rotois a rotoscoping assignment I produced during my undergraduate studies consisting of digitally painted filmstrip frames.

© Eric Smallwood 2012

Technical Expertise

  • Adobe Creative Cloud

    • After Effects
    • Photoshop
    • Premiere

Skills and Abilities

  • 2D/3D Animation

    • 2D Animation
  • FX & Compositing

    • Color Correction