Art 484 – Core Facial Loop Reference
This semester I am trying something new in both of the 3D animation courses offered by UMBC. Instead of doing a series of smaller projects, I am trying to organize each course around one semester long project, with the hopes that they will all have a chance to leave with a portfolio piece. The only trouble with this approach is that:
A) The course must move quick to cover all necessary topics.
B) Mistakes early will compound as the semester goes on.
To that end I am doing what I can to facilitate learning some of the more advanced techniques in the simplest ways possible. For my Advanced 3D course, I made the following reference video to help students understand the importance of core edge loop construction in regards to facial animation. Let’s hope it works.