The Bellows March
Production Development
Professional Work
The Bellows March was at one time a pilot initiative between UMBC visual arts faculty Eric Dyer and the Imaging Research Center. The goal was develop a production pipeline that would successfully allow Dyer and his production assistants to build animated sculptures in 3D space with the goal of physically printing them by utilizing rapid prototyping technology. I partnered directly with Dyer to develop the specific techniques and overall production design. The goal was to produce one of these kinetic sculptures or “cinetropes” as a proof of concept. The clip here showcases an excerpt from his finished film, The Bellows March, that include animation that I designed. I also developed the unique character rigging for the interesting concertina character central to the film. Additional information can be found here.
Personal Contribution
-Technical Direction
Technical Expertise
Animation Software
- Maya
Skills and Abilities
2D/3D Animation
- 3D Animation
- 3D Printing Pre-Production
- Character Animation
- Rigging
Management, Education and Research
- Curriculum Development
- Program Development